Libs Boycott All-White Video Game, Record Sales Prove How Wrong They Are


A video game that was derided by liberal “social justice warriors” as racist for its historically accurate and realistic depiction of Bohemia as a predominantly white kingdom wound up selling like hotcakes following its release last week, despite liberal calls for a boycott of the project.

“Kingdom Come: Deliverance,” an action role-playing game set in the medieval Kingdom of Bohemia (in the western portion of the modern-day Czech Republic), sold roughly 500,000 copies within two days of its release, and became the top-selling game on the gaming distribution platform Steam, according to IGN.

This despite the intense criticism the game has faced from leftists over its “problematic” commitment to being historically accurate.

In a submission for the U.K. Metro published Sunday, reader Andrew Middlemas explained that though Bohemia “was mainly full of white people,” the game’s “push for ‘historical accuracy’ is still problematic.”

Why, pray tell? Because the game chose to stick to the historical facts instead of trying to cater to contemporary concerns about race and even gender.

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These concerns got wide publicity in 2014, when The Daily Dot ran a piece that asked, “Is a medieval video game historically accurate without people of color?”

The piece focused on the rants of a Tumblr user identified as “MedievalPOC,” whose mission was to “address common misconceptions that People of Color did not exist in Europe before the Enlightenment, and to emphasize the cognitive dissonance in the way this is reflected in media produced today.”

Responding to a reader about the purported lack of “diversity” in “Kingdom Come: Deliverance,”  “MedievalPOC” had slammed the game for making no discernible efforts to foster diversity, writing, “(A)pparently, women and people of color just aren’t realistic enough I suppose.”

Such criticism was not appreciated by the game’s developer, Daniel Vávra.

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“I am making a game about the history of my country … all of a sudden there are people telling me that I should not make it as it really was, or how I as an author feel it should be, but as it should have been according to their political views,” he said in a 2015 interview with Breitbart.

“There is a very vocal minority accusing games industry of non-existent crimes and giving people who don’t conform to their narrative various libellous labels. It’s already created a very toxic atmosphere,” he added.

All true, though clearly, Vávra’s commitment to stick to the facts has paid off. As noted by conservative commentator Milo Yiannapolous’s website Dangerous, Vávra’s game “sold more copies on the PC in two days than most ‘triple A’ titles have, despite being put up at a discounted price.”

Or, as writer Ian Miles Cheong put it succinctly in the Dangerous piece: “The boycott isn’t going as planned.”

Its ratings on the review aggregate website Metacritic have likewise been mostly positive:

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Apparently, those who actually play video games don’t care a smidgen about so-called “diversity,” especially if the game is historically correct.

They just want to have a good time.

Shocking, right? No wonder this boycott is futile.

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